> For the complete documentation index, see [llms.txt](https://creoplay-ai.gitbook.io/home/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://creoplay-ai.gitbook.io/home/creating-games/ai-complexity-detection.md).

# AI Complexity Detection

After the user submits a prompt, AI analyzes the request and estimates game complexity.

Complexity affects credit cost.

### Easy Generation

Easy generation is used for simple games with one main mechanic.

Typical features:

* One core mechanic
* Basic player movement
* Simple scoring
* Basic assets
* No complex level system

Credit cost:

**100 credits**

### Intermediate Generation

Intermediate generation is used for games with more than one mechanic or more detailed gameplay.

Typical features:

* Multiple mechanics
* Progression system
* More assets
* Basic enemy logic
* Multiple gameplay states

Credit cost:

**250 credits**

### Hard Generation

Hard generation is used for more complex game requests.

Typical features:

* Multi-level design
* Multiple systems
* Advanced enemy behavior
* Richer assets
* Longer generation process

Credit cost:

**500 credits**

### Confirm Credit Usage

Before the generation process begins, Creoplay AI shows the estimated credit cost.

Users must confirm before credits are deducted.

If the user cancels before confirmation, no credits are charged.
